Post by Spider-Man on May 3, 2007 16:54:00 GMT -5
Full Name: Peter Benjamin Parker
Code Name: Spider-Man
Former Aliases: Friendly Neighborhood Spider-Man, the Amazing Spider-Man, the Sensational Spider-Man, the Spectacular Spider-Man, "Tiger," Spidey, Webhead, Webslinger, Wall-crawler, "Little Man"; formerly "the Amazing Octo-Spidey", Bag-Man, "Bookworm," Captain Universe, Dusk, Hornet, Mad Dog #336, Man-Spider, Prodigy, "Puny Parker," Ricochet, Scarlet Spider, Spider-Hulk, Spider-Phoenix
Identity: Secret, known to certain government officials
Age: Unknown
Height: 5'10
Weight: 167 LBS
Hair: Brown
Eyes: Hazel
Sex: Male
Citizenship: United States of America with no criminal record
Place of Birth: Manhattan, New York
Education: College educated (science major), doctorate studies in biochemistry (incomplete)
Marital Status: Married
Known Relatives: Richard Parker (father, deceased), Mary Parker (mother, deceased), Benjamin Parker (uncle, deceased), May Parker (aunt), Will Fitzpatrick (grandfather), Mary Jane Watson-Parker (wife), May Parker (daughter, allegedly deceased), Philip Watson (father-in-law), Madeline Watson (mother-in-law), Gayle Watson-Byrnes (sister-in-law), Ben Reilly (clone, deceased), Kaine (clone), other clones (deceased).
Occupation: Freelance Photographer, Teacher, Superhero
Area of Operation: Stark Tower
Group Affiliation: The Avengers; formerly Outlaws, Fantastic Four
Known Powers & Abilities: Spider-Man possesses the proportionate powers of a spider, granted to him from an irradiated Common House Spider (Achaearanea tepidariorum) which bit Peter Parker that was apparently already mutated from prior exposure to certain frequencies of radiation and received a final, lethal dose during Parker's attendance of the exhibition. The radioactive, complex mutagenic enzymes in the spider's blood that were transferred at the time of the bite triggered numberous body-wide mutagenic changes within Parker, granting him superhuman strength, stamina, durability, speed, agility, reflexes, and equilibrium; the ability to cause parts of his body to stick with great tenacity to most surfaces; a subconscious premonitional "danger" sense; organic webbing generation; a psychic alignment with the insects and spiders in his immediate environment; retractable, razor-sharp, venomous stingers; night vision; and the ability to sense vibrations transmitted from the hairs on his body or his webbing.
Superhuman Strength: Spider-Man possesses the proportionate strength of a spider, granting him superhuman strength. He was originally capable of lifting 10 tons or more when under extreme duress. This capacity was increased to 15 tons after an encounter with an enemy called the Queen. Now since the events in The Other, his strength has increased to the point where he can lift about 20 tons. He is able to throw objects as heavy as a car with ease. When in combat, Spider-Man must pull his punches unless fighting someone of similar or greater durability and power. Otherwise, his strength would kill a normal person. His leg muscles have developed to the point where he can easily jump several stories in a single bound. If Spider-Man is under extremely great stress, he can to lift several tons over his normal strength if the need arises.
Superhuman Stamina: Spider-Man is able to exert himself at peak capacity for several hours before fatigue begins to impair his performance.
Superhuman Durability: The composition of Spider-Man's skeleton, inter-connected tissues, and nervous system have all been enhanced. His bodily tissues are somewhat more durable and resistant to impact or trauma than an ordinary human, although he is certainly not invulnerable. While his body is tougher than an ordinary human, he can still be injured in ways comparable to an ordinary human. For example, Spider-Man can be injured by bullets or knives composed of conventional material and from impacts of sufficient force. However, if injured, his body is capable of repairing itself somewhat faster than an ordinary human is capable of. A doctor told Spider-Man that it would be impossible for a normal man to survive the punishment that he has endured.
Superhuman Speed: Spider-Man can achieve running speeds of about 100 miles per hour for short sprints, fast enough at least to outrun a car, but prefers using his weblines to travel.
Superhuman Agility: Spider-Man is extraordinarily limber and his tendons and connective tissues are twice as elastic as the average human being's, despite their enhanced strength. He has the combined agility and acrobatic prowess of the most accomplished circus aerialists and acrobats. He can also perform any complicated sequence of gymnastic stunts such as flips, rolls, and springs. He can easily match or top any Olympic record at gymnastics apparatus (such as flying rings, climbing ropes, horizontal bars, trampolines).
Superhuman Reflexes: Spider-Man's reflexes were originally about 15 times greater than that of an ordinary human. Currently, his reflexes are about 18 times that of an ordinary human and he is often able to dodge bullets, if he is far enough away. In combination with his spider-sense, the speed of his reflexes allows him to dodge almost any attack, or even gunfire, if he is far enough away. Due to the events of "The Other," the speed of his reflexes increased and they begin responding directly to his spider-sense and instinct, making him even faster, but also making him lash out at negligible threats.
Superhuman Equilibrium: Spider-Man possesses the ability to achieve a state of perfect equilibrium in any position imaginable. He seems able to adjust his position by instinct, enabling him to balance himself on virtually any object, no matter how small or narrow. He has developed a unique fighting style that makes full use of his agility, strength, and equilibrium.
Wall-Crawling: Spider-Man's exposure to the mutated spider venom induced a mutagenic, cerebellum-wide alteration of his engrams resulting in the ability to mentally control the flux of inter-atomic attraction (electrostatic force) between molecular boundary layers. This overcomes the outer electron shell's normal behavior of mutual repulsion with other outer electron shells and permits the tremendous potential for electron attraction to prevail. The mentally controlled sub-atomic particle responsible for this has yet to be identified. This ability to affect the attraction between surfaces is so far limited to Spider-Man's body (especially concentrated in his hands and feet) and another object, with an upper limit of several tons per finger. Limits to this ability seem to be psychosomatic, and the full nature of this ability has yet to be established. It is known that his control of this ability has increased recently, and it appears that his adhesive ability is now found throughout his entire body, including his face (which he can utilize to prevent undesireable mask removal), and back (which he can use to carry heavy objects on his back while webslinging).
Spider-Senses: Spider-Man possesses an extrasensory "danger" or "spider" sense which warns him of potential immediate danger by the manifestation of a tingling sensation in the back of his skull, and links with his superhuman kinesthetics, enabling him to evade most any injuries, unless he cognitively overrides his automatic reflexes. The precise nature of this sense is unknown. It appears to be a simultaneous clairvoyant response to a wide variety of phenomena (everything from falling safes to speeding bullets to thrown punches), which has given several hundredths of a second warning, which is sufficient time for his reflexes to allow him to avoid injury. The sense also can create a general response on the order of several minutes: he cannot discern the nature of the threat by the sensation. He can, however, discern the severity of the danger by the strength of his response to it. Spider-Man's spider-sense is directional and can guide him to or away from hidden weapons and enemies. Sudden and extreme threats can cause his spider-sense to react with painful intensity. Spider-Man can also sense and dodge attacks directed randomly or by a computer. Using his spider-sense to time his enhanced reflexes, Spider-Man can casually dodge attacks up to and including automatic-weapons fire, provided there is sufficient distance. His spider-sense is sufficiently well-linked to his reflexes to the point that a threat can trigger them even when Spider-Man is asleep or stunned. His spider-sense has helped him preserve his secret identity since it alerts him to observers or camera when changing into or out of his costume (though this has been rendered moot by his voluntary unmasking recently). The spider-sense does react to those who Peter does not consider to be a threat, such as Aunt May. Spider-Man can choose to ignore his spider-sense, and distraction or fatigue diminish its effectiveness. Spider-Man's fighting style incorporates the advantage that his "spider-sense" provides him. His body begins to produce more adrenaline after the sense is triggered, an extension of the 'fight or flight syndrome.' Though the exact mechanism of this ability is unknown, his spider-sense clearly has more than one aspect in addition to sensing potential or immediate danger as well as becoming enhanced in recent years.
Psychological Awareness of Environment: Spider-Man's spider sense can be used to psychologically see his surrounding environment, even when blinded or in extremely dark conditions, allowing him to navigate without worry. Even under normal conditions, his spider-sense helps him navigate darkened rooms, instinctively avoiding obstacles or hazards, or potentially noisy or unstable floorboards, walls or ceilings that may betray his presence.
Radio Frequency Detection: Spider-Man's spider-sense can also be used to detect certain radio frequencies. Spider-Man's technical skill is such that he has designed spider-tracers that broadcast a signal detectable by his spider-sense.
Psychic Alignment with Arthropods: Recently, thanks to the genetic manipulations of the Queen, Spider-Man's spider-sense has improved dramatically, creating a psychic alignment with his environment, especially with other arachnids and insects, and a more empathic and sympathetic relationship with spiders and insects.
Night Vision: Spider-Man's vision has been enhanced to the point that he is able to see clearly at night (or in very low-light).
Vibration and Air Current Sense via Hair and Webbing: Spider-Man also possesses the ability to sense vibrations and currents of air transmitted on the hairs on his arm or on his web lines.
Regenerative Healing Factor Originally Spider-Man was just a fast healing but after the events in The Other he has recovered from broken bones and much bodily damage in a matter of hours. During the recent unmasking of Spider-man in "Civil War," Spidey is ambushed by the Rhino, receiving heavy bodily damage, only to heal before the issue was over, without medical attention. He even mentions to Aunt May that 'he knows he has always been a fast healer, but lately it seems even more so.' Also when Spidey is heavily beaten and drugged, suffering multiple fractures and blood loss by the Jack O' Lantern and Jester in "Civil War," he is almost completely healed in the next issue.
Biological/Organic Webbing Generation: After the Disassembled saga, Spider-Man, as stated below in the Webshooters section, was also gifted with the ability to organically produce his own webbing, depending on his health and vitality. Spider-Man is able to use his organic webbing exactly like his artificial webbing in every way imaginable.
Web-slinging: By firing a thin strand of webbing at a nearby object, usually a tall building or object, then swinging with said strand of webbing, Spider-Man is able to travel across vast distances quickly. When Spider-Man swings across a city on his weblines, his spider-sense guides his aim, allowing him to travel at high speeds hundreds of feet above street level with minimal concentration, confident his weblines will find secure anchor points. His travel speed has not been officially stated, though the Sins Past storyline depicts his crossing the city of Manhattan in under 11 minutes.
Web Ensnarement: Firing a thicker "rope" of webbing, Spider-Man can bind captured criminals (even those with superhuman strength) to be later picked up by police officers, as well as covering a small area with an extremely sticky blob, trapping or ensnaring escaping criminals or vehicles. Spider-Man can cover an opponent's eyes, blindfolding them or smother a handgun or a small bomb. He can cast large webs across two certain points as a sticky net to ensnare escaping criminals.
Web Constructs: He can also shape his webbing into various shapes and structures, such as parachutes, statues or dummies, baseball bats, full-size operational gliders, trampolines, gloves (for fighting the likes of Electro), nets, air-proof domes (for underwater breathing), bandages, slings, bulletproof shields, plugs, patches, and even hammocks.
Vibration Sensation via Webbing: After his evolution in "The Other: Evolve or Die", Spider-Man's senses evolved to the point that he is now able to sense vibrations transmitted from his webbing (as stated above). Spider-Man can utilize this to find beings or objects within buildings or other places by the vibrations they emit when moving.
Hibernation Healing: It was revealed in the story arc "Evolve or Die" that Spider-Man enters a state of dormancy and sheds his skin and outer tissues, just like an actual spider, at least once in his life time. Spider-Man's recent intermittent black outs and loss of superpowers were the result of the involuntary attempt of his body to enter this dormant state. The symptoms manifested themselves because Parker was simply too stubborn to allow himself to hibernate; he finally did so as a result of a near-death experience.
Stingers: Spider-Man has recently developed retractable, poisonous, razor-sharp stingers that are located within his arms. These stingers protrude from his wrists and are coated in a neurotoxin that causes temporary paralysis, however he has not yet developed control over them. However, they are only triggered in dire situations, such as Morlun attacking Mary Jane.
Equipment:Webshooters: Spider-Man wears web-shooters which were twin devices worn on his wrists. The devices were able to shoot thin strands of a special "web fluid" at high pressure.
After being altered by the "Queen", Spider-Man's body is able to organically produce its own webbing.
Web Fluid: A shear-thinning liquid (virtually solid until a shearing force is applied to it, rendering it fluid) whose exact formula remains unknown, but is rumored to be related to nylon. On contact with air, the long-chain polymer knits and forms an extremely tough, flexible fiber with extraordinary adhesive properties. The web fluid’s adhesive quality diminishes rapidly with exposure to air. Where it does not make contact with air, such as the attachment disk of the web-shooter, it remains very adhesive. After approximately 2 hours, imbibed ether causes the solid form of the web fluid to dissolve into a powder. Because the fluid almost instantly sublimates from solid to liquid when under shear pressure, and is not adhesive in its anaerobic liquid/solid phase transition point, there is no clogging of the web-shooter’s parts.
The spinneret mechanism in the web-shooter is machined from stainless steel, except for the turbine component, which is machined out of a block of Teflon and the two turbine bearings, which are made of amber and artificial sapphire. The wristlet and web fluid cartridges are mainly nickel-plated annealed brass. Spider-Man’s web cartridge belt is made out of brass and light leather and holds up to 30 cartridges. The cartridges are pressurized to 300 pounds per square inch and sealed with a bronze cap which is silver soldered closed. The wristlets have sharp steel nipples, which pierce the bronze cap when the cartridges are tightly wedged into their positions. A palm switch that is protected by a band of spring steel, which requires a 65 pounds pressure to trigger, actuates the hand-wound solenoid needle valve. The switch is situated high on the palm to avoid most unwanted firings. A rubber seal protects the small battery compartment. The effect of the very small turbine pump vanes is to compress (share) the web fluid and then force it, under pressure, through the spinneret holes which cold-draws it (stretches it: the process wherein nylon gains a four-fold increase in tensile strength), then extrudes it through the air where it solidifies. As the web fluid exits the spinneret holes, it is attracted to itself electro statically and thus can form complex shapes. The spinneret holes have three sets of adjustable, staggered openings around the turbine, which permit a single line, a more complex, spun web line, and a thick stream. The web line’s tensile strength is estimated to be 120 pounds per square millimeter of cross section. The 300 pounds per square inch of pressure in each cartridge is sufficient to force a stream of the complex web pattern an estimated 60 feet (significantly farther if shot in a ballistic parabolic arc).
The web formula has been altered as needed, including an insulated version for Electro and asbestos webbing for fighting the Human Torch or a similarly-powered foe.
Iron Spider Armor: Tony Stark has developed an armored suit for Spider-man in light of recent events. Supported by a system similar to that of Stark's classic Iron Man design, it features many gadgets, including:
Waldoes: The Iron Spider Armor possesses three mechanical spider-arms, or "waldoes," that can be used to see around corners (via cameras in the tips) and to manipulate objects indirectly. Stark describes them as too delicate to use in combat, yet Spider-Man shortly afterward uses them to smash through the sensors in the Titanium Man's helmet.
Liquid Metal Nano-Fiber: The armor is composed of a liquid metal nano-fiber and can more or less disappear when not needed. It responds to neurochemical impulses, as well as blend into a variety of backgrounds. He can give it the shapes and colors of his classic costumes for instance.
Gliding: The armor incorporates mesh webbing that grants the suit mid-range gliding capabilities on wind currents, similar to the suit of Spider-Man 2099's.
Bulletproof and Heatproof: The armor is both bulletproof and heatproof, thanks to it being composed of a heat-resistant kevlar micro-fiber that can resist small-caliber bullets.
Built-in Emergency Scanner: The armor possesses a built-in police, fire, and emergency scanner that allows Spider-Man to listen to police, fire, and/or emergency broadcasts through radiowaves.
Audio/Visual Amplification: The armor possesses audio and visual amplification, enabling him to see in the infrared and ultraviolet portions of the electromagnetic spectrum.
Carbon-Filtering System: The armor possesses a carbon-filtering system in the mouth area that enables Spider-Man to breathe in toxic environments by filtering out toxic particles in the air. It also grants the ability to breathe underwater.
Short-Range GPS Microwave Communication System: The suit possesses a short-range GPS microwave communication system that enables Spider-Man to communicate with others over short distances.
Costume Detachment: Part of the costume can detach it self from Spider-Man to cover an object too dangerous to touch, such as a radioactive asteroid.
Code Name: Spider-Man
Former Aliases: Friendly Neighborhood Spider-Man, the Amazing Spider-Man, the Sensational Spider-Man, the Spectacular Spider-Man, "Tiger," Spidey, Webhead, Webslinger, Wall-crawler, "Little Man"; formerly "the Amazing Octo-Spidey", Bag-Man, "Bookworm," Captain Universe, Dusk, Hornet, Mad Dog #336, Man-Spider, Prodigy, "Puny Parker," Ricochet, Scarlet Spider, Spider-Hulk, Spider-Phoenix
Identity: Secret, known to certain government officials
Age: Unknown
Height: 5'10
Weight: 167 LBS
Hair: Brown
Eyes: Hazel
Sex: Male
Citizenship: United States of America with no criminal record
Place of Birth: Manhattan, New York
Education: College educated (science major), doctorate studies in biochemistry (incomplete)
Marital Status: Married
Known Relatives: Richard Parker (father, deceased), Mary Parker (mother, deceased), Benjamin Parker (uncle, deceased), May Parker (aunt), Will Fitzpatrick (grandfather), Mary Jane Watson-Parker (wife), May Parker (daughter, allegedly deceased), Philip Watson (father-in-law), Madeline Watson (mother-in-law), Gayle Watson-Byrnes (sister-in-law), Ben Reilly (clone, deceased), Kaine (clone), other clones (deceased).
Occupation: Freelance Photographer, Teacher, Superhero
Area of Operation: Stark Tower
Group Affiliation: The Avengers; formerly Outlaws, Fantastic Four
Known Powers & Abilities: Spider-Man possesses the proportionate powers of a spider, granted to him from an irradiated Common House Spider (Achaearanea tepidariorum) which bit Peter Parker that was apparently already mutated from prior exposure to certain frequencies of radiation and received a final, lethal dose during Parker's attendance of the exhibition. The radioactive, complex mutagenic enzymes in the spider's blood that were transferred at the time of the bite triggered numberous body-wide mutagenic changes within Parker, granting him superhuman strength, stamina, durability, speed, agility, reflexes, and equilibrium; the ability to cause parts of his body to stick with great tenacity to most surfaces; a subconscious premonitional "danger" sense; organic webbing generation; a psychic alignment with the insects and spiders in his immediate environment; retractable, razor-sharp, venomous stingers; night vision; and the ability to sense vibrations transmitted from the hairs on his body or his webbing.
Superhuman Strength: Spider-Man possesses the proportionate strength of a spider, granting him superhuman strength. He was originally capable of lifting 10 tons or more when under extreme duress. This capacity was increased to 15 tons after an encounter with an enemy called the Queen. Now since the events in The Other, his strength has increased to the point where he can lift about 20 tons. He is able to throw objects as heavy as a car with ease. When in combat, Spider-Man must pull his punches unless fighting someone of similar or greater durability and power. Otherwise, his strength would kill a normal person. His leg muscles have developed to the point where he can easily jump several stories in a single bound. If Spider-Man is under extremely great stress, he can to lift several tons over his normal strength if the need arises.
Superhuman Stamina: Spider-Man is able to exert himself at peak capacity for several hours before fatigue begins to impair his performance.
Superhuman Durability: The composition of Spider-Man's skeleton, inter-connected tissues, and nervous system have all been enhanced. His bodily tissues are somewhat more durable and resistant to impact or trauma than an ordinary human, although he is certainly not invulnerable. While his body is tougher than an ordinary human, he can still be injured in ways comparable to an ordinary human. For example, Spider-Man can be injured by bullets or knives composed of conventional material and from impacts of sufficient force. However, if injured, his body is capable of repairing itself somewhat faster than an ordinary human is capable of. A doctor told Spider-Man that it would be impossible for a normal man to survive the punishment that he has endured.
Superhuman Speed: Spider-Man can achieve running speeds of about 100 miles per hour for short sprints, fast enough at least to outrun a car, but prefers using his weblines to travel.
Superhuman Agility: Spider-Man is extraordinarily limber and his tendons and connective tissues are twice as elastic as the average human being's, despite their enhanced strength. He has the combined agility and acrobatic prowess of the most accomplished circus aerialists and acrobats. He can also perform any complicated sequence of gymnastic stunts such as flips, rolls, and springs. He can easily match or top any Olympic record at gymnastics apparatus (such as flying rings, climbing ropes, horizontal bars, trampolines).
Superhuman Reflexes: Spider-Man's reflexes were originally about 15 times greater than that of an ordinary human. Currently, his reflexes are about 18 times that of an ordinary human and he is often able to dodge bullets, if he is far enough away. In combination with his spider-sense, the speed of his reflexes allows him to dodge almost any attack, or even gunfire, if he is far enough away. Due to the events of "The Other," the speed of his reflexes increased and they begin responding directly to his spider-sense and instinct, making him even faster, but also making him lash out at negligible threats.
Superhuman Equilibrium: Spider-Man possesses the ability to achieve a state of perfect equilibrium in any position imaginable. He seems able to adjust his position by instinct, enabling him to balance himself on virtually any object, no matter how small or narrow. He has developed a unique fighting style that makes full use of his agility, strength, and equilibrium.
Wall-Crawling: Spider-Man's exposure to the mutated spider venom induced a mutagenic, cerebellum-wide alteration of his engrams resulting in the ability to mentally control the flux of inter-atomic attraction (electrostatic force) between molecular boundary layers. This overcomes the outer electron shell's normal behavior of mutual repulsion with other outer electron shells and permits the tremendous potential for electron attraction to prevail. The mentally controlled sub-atomic particle responsible for this has yet to be identified. This ability to affect the attraction between surfaces is so far limited to Spider-Man's body (especially concentrated in his hands and feet) and another object, with an upper limit of several tons per finger. Limits to this ability seem to be psychosomatic, and the full nature of this ability has yet to be established. It is known that his control of this ability has increased recently, and it appears that his adhesive ability is now found throughout his entire body, including his face (which he can utilize to prevent undesireable mask removal), and back (which he can use to carry heavy objects on his back while webslinging).
Spider-Senses: Spider-Man possesses an extrasensory "danger" or "spider" sense which warns him of potential immediate danger by the manifestation of a tingling sensation in the back of his skull, and links with his superhuman kinesthetics, enabling him to evade most any injuries, unless he cognitively overrides his automatic reflexes. The precise nature of this sense is unknown. It appears to be a simultaneous clairvoyant response to a wide variety of phenomena (everything from falling safes to speeding bullets to thrown punches), which has given several hundredths of a second warning, which is sufficient time for his reflexes to allow him to avoid injury. The sense also can create a general response on the order of several minutes: he cannot discern the nature of the threat by the sensation. He can, however, discern the severity of the danger by the strength of his response to it. Spider-Man's spider-sense is directional and can guide him to or away from hidden weapons and enemies. Sudden and extreme threats can cause his spider-sense to react with painful intensity. Spider-Man can also sense and dodge attacks directed randomly or by a computer. Using his spider-sense to time his enhanced reflexes, Spider-Man can casually dodge attacks up to and including automatic-weapons fire, provided there is sufficient distance. His spider-sense is sufficiently well-linked to his reflexes to the point that a threat can trigger them even when Spider-Man is asleep or stunned. His spider-sense has helped him preserve his secret identity since it alerts him to observers or camera when changing into or out of his costume (though this has been rendered moot by his voluntary unmasking recently). The spider-sense does react to those who Peter does not consider to be a threat, such as Aunt May. Spider-Man can choose to ignore his spider-sense, and distraction or fatigue diminish its effectiveness. Spider-Man's fighting style incorporates the advantage that his "spider-sense" provides him. His body begins to produce more adrenaline after the sense is triggered, an extension of the 'fight or flight syndrome.' Though the exact mechanism of this ability is unknown, his spider-sense clearly has more than one aspect in addition to sensing potential or immediate danger as well as becoming enhanced in recent years.
Psychological Awareness of Environment: Spider-Man's spider sense can be used to psychologically see his surrounding environment, even when blinded or in extremely dark conditions, allowing him to navigate without worry. Even under normal conditions, his spider-sense helps him navigate darkened rooms, instinctively avoiding obstacles or hazards, or potentially noisy or unstable floorboards, walls or ceilings that may betray his presence.
Radio Frequency Detection: Spider-Man's spider-sense can also be used to detect certain radio frequencies. Spider-Man's technical skill is such that he has designed spider-tracers that broadcast a signal detectable by his spider-sense.
Psychic Alignment with Arthropods: Recently, thanks to the genetic manipulations of the Queen, Spider-Man's spider-sense has improved dramatically, creating a psychic alignment with his environment, especially with other arachnids and insects, and a more empathic and sympathetic relationship with spiders and insects.
Night Vision: Spider-Man's vision has been enhanced to the point that he is able to see clearly at night (or in very low-light).
Vibration and Air Current Sense via Hair and Webbing: Spider-Man also possesses the ability to sense vibrations and currents of air transmitted on the hairs on his arm or on his web lines.
Regenerative Healing Factor Originally Spider-Man was just a fast healing but after the events in The Other he has recovered from broken bones and much bodily damage in a matter of hours. During the recent unmasking of Spider-man in "Civil War," Spidey is ambushed by the Rhino, receiving heavy bodily damage, only to heal before the issue was over, without medical attention. He even mentions to Aunt May that 'he knows he has always been a fast healer, but lately it seems even more so.' Also when Spidey is heavily beaten and drugged, suffering multiple fractures and blood loss by the Jack O' Lantern and Jester in "Civil War," he is almost completely healed in the next issue.
Biological/Organic Webbing Generation: After the Disassembled saga, Spider-Man, as stated below in the Webshooters section, was also gifted with the ability to organically produce his own webbing, depending on his health and vitality. Spider-Man is able to use his organic webbing exactly like his artificial webbing in every way imaginable.
Web-slinging: By firing a thin strand of webbing at a nearby object, usually a tall building or object, then swinging with said strand of webbing, Spider-Man is able to travel across vast distances quickly. When Spider-Man swings across a city on his weblines, his spider-sense guides his aim, allowing him to travel at high speeds hundreds of feet above street level with minimal concentration, confident his weblines will find secure anchor points. His travel speed has not been officially stated, though the Sins Past storyline depicts his crossing the city of Manhattan in under 11 minutes.
Web Ensnarement: Firing a thicker "rope" of webbing, Spider-Man can bind captured criminals (even those with superhuman strength) to be later picked up by police officers, as well as covering a small area with an extremely sticky blob, trapping or ensnaring escaping criminals or vehicles. Spider-Man can cover an opponent's eyes, blindfolding them or smother a handgun or a small bomb. He can cast large webs across two certain points as a sticky net to ensnare escaping criminals.
Web Constructs: He can also shape his webbing into various shapes and structures, such as parachutes, statues or dummies, baseball bats, full-size operational gliders, trampolines, gloves (for fighting the likes of Electro), nets, air-proof domes (for underwater breathing), bandages, slings, bulletproof shields, plugs, patches, and even hammocks.
Vibration Sensation via Webbing: After his evolution in "The Other: Evolve or Die", Spider-Man's senses evolved to the point that he is now able to sense vibrations transmitted from his webbing (as stated above). Spider-Man can utilize this to find beings or objects within buildings or other places by the vibrations they emit when moving.
Hibernation Healing: It was revealed in the story arc "Evolve or Die" that Spider-Man enters a state of dormancy and sheds his skin and outer tissues, just like an actual spider, at least once in his life time. Spider-Man's recent intermittent black outs and loss of superpowers were the result of the involuntary attempt of his body to enter this dormant state. The symptoms manifested themselves because Parker was simply too stubborn to allow himself to hibernate; he finally did so as a result of a near-death experience.
Stingers: Spider-Man has recently developed retractable, poisonous, razor-sharp stingers that are located within his arms. These stingers protrude from his wrists and are coated in a neurotoxin that causes temporary paralysis, however he has not yet developed control over them. However, they are only triggered in dire situations, such as Morlun attacking Mary Jane.
Equipment:Webshooters: Spider-Man wears web-shooters which were twin devices worn on his wrists. The devices were able to shoot thin strands of a special "web fluid" at high pressure.
After being altered by the "Queen", Spider-Man's body is able to organically produce its own webbing.
Web Fluid: A shear-thinning liquid (virtually solid until a shearing force is applied to it, rendering it fluid) whose exact formula remains unknown, but is rumored to be related to nylon. On contact with air, the long-chain polymer knits and forms an extremely tough, flexible fiber with extraordinary adhesive properties. The web fluid’s adhesive quality diminishes rapidly with exposure to air. Where it does not make contact with air, such as the attachment disk of the web-shooter, it remains very adhesive. After approximately 2 hours, imbibed ether causes the solid form of the web fluid to dissolve into a powder. Because the fluid almost instantly sublimates from solid to liquid when under shear pressure, and is not adhesive in its anaerobic liquid/solid phase transition point, there is no clogging of the web-shooter’s parts.
The spinneret mechanism in the web-shooter is machined from stainless steel, except for the turbine component, which is machined out of a block of Teflon and the two turbine bearings, which are made of amber and artificial sapphire. The wristlet and web fluid cartridges are mainly nickel-plated annealed brass. Spider-Man’s web cartridge belt is made out of brass and light leather and holds up to 30 cartridges. The cartridges are pressurized to 300 pounds per square inch and sealed with a bronze cap which is silver soldered closed. The wristlets have sharp steel nipples, which pierce the bronze cap when the cartridges are tightly wedged into their positions. A palm switch that is protected by a band of spring steel, which requires a 65 pounds pressure to trigger, actuates the hand-wound solenoid needle valve. The switch is situated high on the palm to avoid most unwanted firings. A rubber seal protects the small battery compartment. The effect of the very small turbine pump vanes is to compress (share) the web fluid and then force it, under pressure, through the spinneret holes which cold-draws it (stretches it: the process wherein nylon gains a four-fold increase in tensile strength), then extrudes it through the air where it solidifies. As the web fluid exits the spinneret holes, it is attracted to itself electro statically and thus can form complex shapes. The spinneret holes have three sets of adjustable, staggered openings around the turbine, which permit a single line, a more complex, spun web line, and a thick stream. The web line’s tensile strength is estimated to be 120 pounds per square millimeter of cross section. The 300 pounds per square inch of pressure in each cartridge is sufficient to force a stream of the complex web pattern an estimated 60 feet (significantly farther if shot in a ballistic parabolic arc).
The web formula has been altered as needed, including an insulated version for Electro and asbestos webbing for fighting the Human Torch or a similarly-powered foe.
Iron Spider Armor: Tony Stark has developed an armored suit for Spider-man in light of recent events. Supported by a system similar to that of Stark's classic Iron Man design, it features many gadgets, including:
Waldoes: The Iron Spider Armor possesses three mechanical spider-arms, or "waldoes," that can be used to see around corners (via cameras in the tips) and to manipulate objects indirectly. Stark describes them as too delicate to use in combat, yet Spider-Man shortly afterward uses them to smash through the sensors in the Titanium Man's helmet.
Liquid Metal Nano-Fiber: The armor is composed of a liquid metal nano-fiber and can more or less disappear when not needed. It responds to neurochemical impulses, as well as blend into a variety of backgrounds. He can give it the shapes and colors of his classic costumes for instance.
Gliding: The armor incorporates mesh webbing that grants the suit mid-range gliding capabilities on wind currents, similar to the suit of Spider-Man 2099's.
Bulletproof and Heatproof: The armor is both bulletproof and heatproof, thanks to it being composed of a heat-resistant kevlar micro-fiber that can resist small-caliber bullets.
Built-in Emergency Scanner: The armor possesses a built-in police, fire, and emergency scanner that allows Spider-Man to listen to police, fire, and/or emergency broadcasts through radiowaves.
Audio/Visual Amplification: The armor possesses audio and visual amplification, enabling him to see in the infrared and ultraviolet portions of the electromagnetic spectrum.
Carbon-Filtering System: The armor possesses a carbon-filtering system in the mouth area that enables Spider-Man to breathe in toxic environments by filtering out toxic particles in the air. It also grants the ability to breathe underwater.
Short-Range GPS Microwave Communication System: The suit possesses a short-range GPS microwave communication system that enables Spider-Man to communicate with others over short distances.
Costume Detachment: Part of the costume can detach it self from Spider-Man to cover an object too dangerous to touch, such as a radioactive asteroid.